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Larian Studios
Offices: Oudenaarde, Belgium
Larian Studios is an award winning computer
game development company. Ther have released
over 30 software products, ranging from
classic multimedia productions to arcade
cabinets and the international hit Divine
Divinity, claimed by several magazines to
be one of the best games of 2002. Other
big titles in their portfolio are Beyond
Divinity, the successor to Divine Divinity,
and KetnetKick, the world's first PC2TV
game. KetnetKick was coproduced with VRT,
Belgium's national broadcaster, and is a
smash hit in Belgium. |
Lighthouse Interactive
Offices: The
Netherlands
Lighthouse Interactive Game Publishing is
a fast expanding player in the games industry.
Formed by several industry veterans, Lighthouse
is looking forward to bringing its promising
line-up of titles to a world wide audience.
The company's philosophy of quality over
quantity will serve both the gamer and developer
well. They believe its all about the game
and they play to Win. During the first stages
of its existence, the company will focus
on publishing for the PC platform and will
have its eye mainly on the European market. |
Linden Lab
Offices: San Francisco, California
Linden Lab is a privately held company established
to develop an extraordinary new form of
shared 3D entertainment. Through its first
product, Second Life, Linden Lab offers
a truly collaborative, immersive and open-ended
entertainment experience, where together
people create and inhabit a virtual world
of their own design. Founder Philip Rosedale
is the former CTO of RealNetworks, where
he pioneered the development and deployment
of streaming media technologies. Linden
Lab is funded by a group of notable early
stage investors. |
Lionhead Studios
Offices: Guildford, England
Lionhead Studios was founded in 1997. The
studio's first game, Black & White for PC,
was released in 2001, and worldwide sales
of it have topped 2 million copies. Fable
for Xbox and Fable: The Lost Chapters” for
Xbox and Windows have collectively also
sold more than 2 million copies worldwide,
and the numbers continue to climb, making
“Fable” one of the top-selling Xbox titles
of all time. Two further titles, “Black
& White 2” and “The Movies,” were all released
in fall 2005. |
Lucky Chicken Studios
Offices: Malibu, California
Founded in 1998, Lucky Chicken has held
true to its original mission—to deliver
great games, and in the process has earned
a reputation for exceeding expectations,
meeting timelines, and creating high-quality,
compelling interactive entertainment. The
founders of Lucky Chicken have worked together
for nearly 10 years, and have assembled
an excellent team whose passion for gaming
and wide-ranging talents are the driving
force behind Lucky Chicken's success. |
Luxoflux
Offices: Santa
Monica, California
Luxoflux was started in January 1997 by
a couple of game veterans, Adrian Stephens
and Peter Morawiec. The first Luxoflux game,
Vigilante 8, was completed by early 1998
with a final staff of five people and published
by Activision. Its success led to a port
of Vigilante 8 to the Nintendo 64 and the
development of a sequel on Playstation,
Nintendo 64 and Dreamcast. Each port was
developed entirely internally with Luxoflux's
small crew. |
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Mad Doc Software
Offices: Andover, Massachusetts
The development team behind such critically
acclaimed hits as Empire Earth® II and Dungeon
Siege®: Legends of Aranna™, Mad Doc® Software
has been spearheading the creation of Triple
A titles for years. Mad Doc was founded
in 1999 by Dr. Ian Davis with the goal of
developing major titles that expand the
game playing experience and broaden the
market through creative use of new Networking,
Graphics, and AI technologies. An emerging
force in the computer games industry, Mad
Doc consists of industry veterans with experience
in every aspect of game development and
an unmatched expertise in Artificial Intelligence. |
Mass Media Interactive Entertainment
Offices: Moorpark, California
Mass Media came together in the late 1980's.
In 1995 Mass Media became an exclusive developer
for Time Warner Interactive. Following the
break up of Time Warner Interactive, Mass
Media has been an independent Developer.
Mass Media is a technology driven game development
company, whose long range mission is to
be at the forefront of interactive entertainment.
The Mass Media team has spent the last several
ears developing products, software tools,
and production design techniques. |
Maxis
Offices: Los Angeles, California
The journey at Maxis began in the mid 80's,
in a world without Sims, where shoulder
pads are regularly worn by people who have
no intention of playing football, and Don
Johnson is influencing the fashion choices
of millions. In this world exists a beacon
of sanity—a brilliant young programmer named
Will Wright whose interests in robotics,
ants, city planning and human interaction
have inexplicably driven him to create videogames.
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Monolith Productions
Offices: Kirkland, Washington
Monolith was founded in October, 1994 by
a small group of individuals with an extensive
history in the computer and educational
games market. The company later reorganized
and focused exclusively on game development.
By strengthening its internal management
structure, hiring experienced developers,
the company strengthened its external partnerships
and slowly built a solid reputation as a
dependable development house. Monolith Productions
was acquired in 2004 by Warner Bros. The
company has three projects in development
across multiple platforms. |
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