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Stormfront Studios
Offices: Budapest, Hungary
Stormfront's 17 years of success in an industry
known for constant change is no coincidence.
The company is based on a unique culture
focused on respect for the creative crafts
and responsiveness to the real-world needs
of the games industry. The company's primary
goal is that every game Stormfront produces
is one of the top titles of the year when
it is shipped. Over many years Stormfront
has emphasized the development of proprietary
technology that allows their games to run
faster and achieve unique visual effects.
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Stormregion
Offices: San Rafael, California
Stormregion is a developer, specializing
in 3D RTS games fully developed with in-house
technology based on the GEPARD 3D engine.
Following the highly entertaining S.W.I.N.E.,
the company went on to create Codename:
Panzers, a full-bred RTS set in the WWII
era. An explosive mixture of fast-paced
action and dazzling mocap cinematics, it
was one of the top sellers of 2004. In Summer
2005 the standalone add-on for Codename:
Panzers launched and quickly rose to a top
position in Italy and Spain. That year also
saw the development of Rush for Berlin,
the company's next RTS title released on
26th May, 2006. |
Strategy First
Offices: Montreal, Quebec & London,
England
Strategy First began in 1990 when the company
received its first art and graphic design
contract for a strategy role-playing game
published by Sir Tech. For the following
two years, it continued to fulfill contracts
for such leading companies as ABC Sports
Interactive, Strategic Simulations, Empire
Interactive, LucasArts and Cinar Films.
Soon after, Strategy First developed its
own sports game entitled Solid Ice and began
to make a name for itself as a premier developer
in the Industry, releasing such titles as
Man of War I and II and Disciples: Sacred
Lands. |
Sucker Punch Productions
Offices: Bellevue, Washington
Sucker Punch Productions was founded in
October 1997, and has steadily built its
reputation by creating innovative, stylish,
critically acclaimed character-based action
adventure games. The team recently completed
Sly 3: Honor Among Thieves, for the PlayStation
2. The Sly Cooper franchise incorporates
many of Sucker Punch's signature talents
including award winning toon-shaded
animation and art direction, visual
style, immersive storylines, strong
characters, and highly interactive
worlds. |
SuperVillain Studios
Offices: Santa Ana, California
Founded in January, 2004, Supervillain Studios
is bent on conquering the world through
the development of quality games that appeal
to both the mass market and hard-core gamers.
Supervillain Studios intends for its products
to support most major platforms, including
PC, Playstation 2, Xbox, Gamecube, PSP and
next-gen consoles. Their team is composed
of a group of veteran game developers who
hail from such companies as Blizzard Entertainment™,
Neversoft Entertainment™, Westwood
Studios™, EA™, Interplay™, Troika™, and
Point of View™. |
Surreal Software
Offices: Seattle, Washington
Surreal Software is a leading video game
developer who has garnered numerous accolades
for creating high quality, cutting-edge
games. First receiving critical acclaim
with the the 1999 release of Drakan: Order
of the Flame, Surreal Software continued
its success with Drakan: The Ancients'
Gates in early 2002, both games selling
in excess of 250,000 units. Having grown
to two development teams, Surreal
released The Lord of the Rings—The
Fellowship of the Rings later that same
year, selling over 1.8 million units. |
Swordfish Studios
Offices: Birmingham, England
A subsidiary of Vivendi Universal Games,
Swordfish Studios was one of Europe's most
respected independent game development studios.
The studio has over 15 years development
experience on a variety of platforms. Swordfish
Studios has earned several awards for excellence
in game development, including ‘Developer
of the Year' for 2004 by The Independent
Game Developers Association. It was also
honored as the best ‘New UK Studio' at the
Developer Industry Excellence Awards.
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