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Team 17 Software
Offices: Wakefield, England
Team17 Software are one of the few remaining
Britsoft veterans and a wholly independent
entertainment software studio. During their
15 years of operation they have created
over forty titles and over 130 releases
on 15 gaming formats. They are respected
for their approach, autonomy, attention
to gaming detail, professional discipline
and also for being good sports after hours.
Their major breakthrough title was Worms,
released in 1995—which was a huge hit on
all systems, making UK number one in the
All Formats chart and going on to become
one of the worlds' most revered game-franchises.
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The Collective
Offices: Irvine, California
A division of Foundation 9 Entertainment,
The Collective’s mission has been to bring
together like-minded, talented and motivated
people to create cutting-edge entertainment
software–appreciating that it requires a
strong “collective” effort to make games
of this caliber. Since its establishment
in 1997, The Collective has built upon this
vision and is now home to over 80 highly-skilled
and passionate game developers. The Collective
has developed a proprietary technology,
Slayer, which boasts a suite of powerful
tools that has proven invaluable for efficiently
making games. |
TimeGate Studios
Offices: Sugar Land, Texas
Recognized within the gaming industry as
a premier developer of interactive entertainment
software, TimeGate Studios has set industry
benchmarks by challenging existing genre
norms and opening gateways to innovative
worlds that inspire, challenge, and engage.
TimeGate was founded in 1998 by cousins
Alan and Adel Chaveleh, who respectively
serve as Chairman and President of the studio.
The company has since released four award-winning
titles and has worked with leading publishers,
including Take 2, Atari, Ubisoft, and Vivendi
Universal Games. |
Tose Software
Offices: Hangzhou-Shanghai, China
One of their missions at Tose is working
with every digital entertainment publishers
without any limit. Therefore, they have
been devoting themselves to acquire cutting-edge
know-how for all game platforms; For example,
they have the ability to make content for
over 100 different kinds of mobile phones.
From collaborating with various companies,
they could have the great merit to get the
information of brand-new hardware, such
as PSP™ and Nintendo DS™, faster than most
game development company. Through this advantage,
they can make accurate and appropriate suggestion
and brilliant software meeting the needs
of times. |
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Totally Games
Offices: Novato, California
Lawrence (Larry) Holland, Founder, President
and Creative Director of Totally Games,
has designed and developed computer games
for more than 20 years. He has led the creation
of many of the industry's most successful
and critically acclaimed titles, including
the X-Wing family of games, developed for
LucasArts Entertainment Company. His game
industry career began at Human Engineered
Software converting arcade games such as
Super Zaxxon® to home computers. He
became an original game designer in 1984
with a space simulation game called
Project: Space Station. |
Treyarch
Offices: Santa Monica, California
Founded in 1996, Treyarch, an Activision
studio, is one of the most prolific developers
in the industry, having released over 20
titles, including more recently such critically
acclaimed and commercially successful titles
as Spiderman, Spiderman 2, and Call of Duty
2: Big Red One. Treyarch has become home
to some of the industry's best and brightest
talent, and has garnered a reputation for
being one of the industry's premier art,
design and technology powerhouses. Today,
the studio's multiple teams are focusing
on quality next generation games for the
Sony Playstation 3 and Microsoft Xbox 360. |
Triumph Studios
Offices: The Netherlands
Founded in 1997, Triumph Studios develops
state of the art games, putting game play
above all else. At the end of 1999, Triumph's
team of Dutch and American developers finished
the award-winning fantasy strategy game
Age of Wonders. The game's sequels AoWII:
The Wizard's Throne (2002) and Shadow Magic
(2003), continued to get great reviews and
spawned an active fan community. At this
moment Triumph Studios is hard at work on
Overlord using next-generation technology.
Overlord is a groundbreaking action adventure,
set in a seriously warped fantasy world.
Scheduled for a summer 2007 release. |
Turbine Entertainment
Offices: Westwood, Massachusetts
Turbine is a leading producer of online
subscription entertainment. Turbine has
established a position at the forefront
of the massively multiplayer online games
space with its ability to create living
worlds and empower players to drive the
game play experience. Turbine is currently
developing the first Lord of the Rings online
role playing game, The Lord of the Rings
Online™: Shadows of Angmar™ while developing
and self-funding Dungeons & Dragons Online™
with publishing partner Atari. Both break-through
titles will join Turbine's memorable games
Asheron's Call® and Asheron's Call: Dark
Majesty®. |
Turtle Rock Studios
Offices: Irvine, California
Turtle Rock Studios is an independent game
developer in the business of creating original
entertainment titles and providing consulting
services to the digital entertainment industry.
Turtle Rock Studios is proud to continue
the development of Counter-Strike, the worlds
#1 online action game. In collaboration
with Valve, Turtle Rock is working to support
the Counter-Strike community as well as
add exciting content and new features on
a regular basis via Steam, Valve's internet
content delivery system. |
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