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-Larian- |
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| Larian
Studios
Offices: Oudenaarde, Belgium
Larian Studios is an award winning computer game development company. Ther
have released over 30 software products, ranging from classic multimedia
productions to arcade cabinets and the international hit Divine Divinity,
claimed by several magazines to be one of the best games of 2002. Other
big titles in their portfolio are Beyond Divinity, the successor to Divine
Divinity, and KetnetKick, the world's first PC2TV game. KetnetKick was coproduced
with VRT, Belgium's national broadcaster, and is a smash hit in Belgium.
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Lighthouse Interactive
Offices: The Netherlands
Lighthouse Interactive Game Publishing is a fast expanding player in the
games industry. Formed by several industry veterans, Lighthouse is looking
forward to bringing its promising line-up of titles to a world wide audience.
The company's philosophy of quality over quantity will serve both the gamer
and developer well. They believe its all about the game and they play to
Win. During the first stages of its existence, the company will focus on
publishing for the PC platform and will have its eye mainly on the European
market. |
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| Linden
Lab
Offices: San Francisco, California
Linden Lab is a privately held company established to develop an extraordinary
new form of shared 3D entertainment. Through its first product, Second Life,
Linden Lab offers a truly collaborative, immersive and open-ended entertainment
experience, where together people create and inhabit a virtual world of
their own design. Founder Philip Rosedale is the former CTO of RealNetworks,
where he pioneered the development and deployment of streaming media technologies.
Linden Lab is funded by a group of notable early stage investors. |
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| Lionhead
Studios
Offices: Guildford, England
Lionhead Studios was founded in 1997. The studio's first game, Black & White
for PC, was released in 2001, and worldwide sales of it have topped 2 million
copies. Fable for Xbox and Fable: The Lost Chapters” for Xbox and Windows
have collectively also sold more than 2 million copies worldwide, and the
numbers continue to climb, making “Fable” one of the top-selling Xbox titles
of all time. Two further titles, “Black & White 2” and “The Movies,” were
all released in fall 2005. |
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Lucky Chicken Studios
Offices: Malibu, California
Founded in 1998, Lucky Chicken has held true to its original mission—to
deliver great games, and in the process has earned a reputation for exceeding
expectations, meeting timelines, and creating high-quality, compelling interactive
entertainment. The founders of Lucky Chicken have worked together for nearly
10 years, and have assembled an excellent team whose passion for gaming
and wide-ranging talents are the driving force behind Lucky Chicken's success. |
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Luxoflux
Offices: Santa Monica, California
Luxoflux was started in January 1997 by a couple of game veterans, Adrian
Stephens and Peter Morawiec. The first Luxoflux game, Vigilante 8, was completed
by early 1998 with a final staff of five people and published by Activision.
Its success led to a port of Vigilante 8 to the Nintendo 64 and the development
of a sequel on Playstation, Nintendo 64 and Dreamcast. Each port was developed
entirely internally with Luxoflux's small crew. |
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-Mad Doc- |
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Mad Doc Software
Offices: Andover, Massachusetts
The development team behind such critically acclaimed hits as Empire Earth®
II and Dungeon Siege®: Legends of Aranna™, Mad Doc® Software has been spearheading
the creation of Triple A titles for years. Mad Doc was founded in 1999 by
Dr. Ian Davis with the goal of developing major titles that expand the game
playing experience and broaden the market through creative use of new Networking,
Graphics, and AI technologies. An emerging force in the computer games industry,
Mad Doc consists of industry veterans with experience in every aspect of
game development and an unmatched expertise in Artificial Intelligence. |
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| Maxis
Offices: Los Angeles, California
The journey at Maxis began in the mid 80's, in a world without Sims, where
shoulder pads are regularly worn by people who have no intention of playing
football, and Don Johnson is influencing the fashion choices of millions.
In this world exists a beacon of sanity—a brilliant young programmer named
Will Wright whose interests in robotics, ants, city planning and human interaction
have inexplicably driven him to create videogames. |
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| Monolith
Productions
Offices: Kirkland, Washington
Monolith was founded in October, 1994 by a small group of individuals with
an extensive history in the computer and educational games market. The company
later reorganized and focused exclusively on game development. By strengthening
its internal management structure, hiring experienced developers, the company
strengthened its external partnerships and slowly built a solid reputation
as a dependable development house. Monolith Productions was acquired in
2004 by Warner Bros. The company has three projects in development across
multiple platforms. |
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