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-Stormfront- |
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Stormfront
Studios
Offices: Budapest, Hungary
Stormfront's 17 years of success in an industry known for constant change
is no coincidence. The company is based on a unique culture focused on respect
for the creative crafts and responsiveness to the real-world needs of the
games industry. The company's primary goal is that every game Stormfront
produces is one of the top titles of the year when it is shipped. Over many
years Stormfront has emphasized the development of proprietary technology
that allows their games to run faster and achieve unique visual effects.
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Stormregion
Offices: San Rafael, California
Stormregion is a developer, specializing in 3D RTS games fully developed
with in-house technology based on the GEPARD 3D engine. Following the highly
entertaining S.W.I.N.E., the company went on to create Codename: Panzers,
a full-bred RTS set in the WWII era. An explosive mixture of fast-paced
action and dazzling mocap cinematics, it was one of the top sellers of 2004.
In Summer 2005 the standalone add-on for Codename: Panzers launched and
quickly rose to a top position in Italy and Spain. That year also saw the
development of Rush for Berlin, the company's next RTS title released on
26th May, 2006. |
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Strategy First
Offices: Montreal, Quebec & London, England
Strategy First began in 1990 when the company received its first art and
graphic design contract for a strategy role-playing game published by Sir
Tech. For the following two years, it continued to fulfill contracts for
such leading companies as ABC Sports Interactive, Strategic Simulations,
Empire Interactive, LucasArts and Cinar Films. Soon after, Strategy First
developed its own sports game entitled Solid Ice and began to make a name
for itself as a premier developer in the Industry, releasing such titles
as Man of War I and II and Disciples: Sacred Lands. |
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Sucker
Punch Productions
Offices: Bellevue, Washington
Sucker Punch Productions was founded in October 1997, and has steadily built
its reputation by creating innovative, stylish, critically acclaimed character-based
action adventure games. The team recently completed Sly 3: Honor Among Thieves,
for the PlayStation 2. The Sly Cooper franchise incorporates many of Sucker
Punch's signature talents including award winning toon-shaded
animation and art direction, visual style, immersive storylines, strong
characters, and highly interactive worlds. |
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SuperVillain Studios
Offices: Santa Ana, California
Founded in January, 2004, Supervillain Studios is bent on conquering the
world through the development of quality games that appeal to both the mass
market and hard-core gamers. Supervillain Studios intends for its products
to support most major platforms, including PC, Playstation 2, Xbox, Gamecube,
PSP and next-gen consoles. Their team is composed of a group of veteran
game developers who hail from such companies as Blizzard Entertainment™,
Neversoft Entertainment™, Westwood Studios™, EA™, Interplay™, Troika™,
and Point of View™. |
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| Surreal
Software
Offices: Seattle, Washington
Surreal Software is a leading video game developer who has garnered numerous
accolades for creating high quality, cutting-edge games. First receiving
critical acclaim with the the 1999 release of Drakan: Order of the Flame,
Surreal Software continued its success with Drakan: The Ancients' Gates
in early 2002, both games selling in excess of 250,000 units. Having
grown to two development teams, Surreal released The Lord of the
Rings—The Fellowship of the Rings later that same year, selling over 1.8
million units. |
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Swordfish Studios
Offices: Birmingham, England
A subsidiary of Vivendi Universal Games, Swordfish Studios was one of Europe's
most respected independent game development studios. The studio has over
15 years development experience on a variety of platforms. Swordfish Studios
has earned several awards for excellence in game development, including
‘Developer of the Year' for 2004 by The Independent Game Developers Association.
It was also honored as the best ‘New UK Studio' at the Developer Industry
Excellence Awards. |
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