BoogarLists  

Media Broadcast
Game Developers (page 17 of 19)

Print Now  

-Team 17-

Team 17 Software
Offices: Wakefield, England
Team17 Software are one of the few remaining Britsoft veterans and a wholly independent entertainment software studio. During their 15 years of operation they have created over forty titles and over 130 releases on 15 gaming formats. They are respected for their approach, autonomy, attention to gaming detail, professional discipline and also for being good sports after hours. Their major breakthrough title was Worms, released in 1995—which was a huge hit on all systems, making UK number one in the All Formats chart and going on to become one of the worlds' most revered game-franchises.
The Collective
Offices: Irvine, California
A division of Foundation 9 Entertainment, The Collective’s mission has been to bring together like-minded, talented and motivated people to create cutting-edge entertainment software–appreciating that it requires a strong “collective” effort to make games of this caliber. Since its establishment in 1997, The Collective has built upon this vision and is now home to over 80 highly-skilled and passionate game developers. The Collective has developed a proprietary technology, Slayer, which boasts a suite of powerful tools that has proven invaluable for efficiently making games.
TimeGate Studios
Offices: Sugar Land, Texas
Recognized within the gaming industry as a premier developer of interactive entertainment software, TimeGate Studios has set industry benchmarks by challenging existing genre norms and opening gateways to innovative worlds that inspire, challenge, and engage. TimeGate was founded in 1998 by cousins Alan and Adel Chaveleh, who respectively serve as Chairman and President of the studio. The company has since released four award-winning titles and has worked with leading publishers, including Take 2, Atari, Ubisoft, and Vivendi Universal Games.
Tose Software
Offices: Hangzhou-Shanghai, China
One of their missions at Tose is working with every digital entertainment publishers without any limit. Therefore, they have been devoting themselves to acquire cutting-edge know-how for all game platforms; For example, they have the ability to make content for over 100 different kinds of mobile phones. From collaborating with various companies, they could have the great merit to get the information of brand-new hardware, such as PSP™ and Nintendo DS™, faster than most game development company. Through this advantage, they can make accurate and appropriate suggestion and brilliant software meeting the needs of times.

-Totally-

Totally Games
Offices: Novato, California
Lawrence (Larry) Holland, Founder, President and Creative Director of Totally Games, has designed and developed computer games for more than 20 years. He has led the creation of many of the industry's most successful and critically acclaimed titles, including the X-Wing family of games, developed for LucasArts Entertainment Company. His game industry career began at Human Engineered Software converting arcade games such as Super Zaxxon® to home computers. He became an original game designer in 1984 with a space simulation game called Project: Space Station.
Treyarch
Offices: Santa Monica, California
Founded in 1996, Treyarch, an Activision studio, is one of the most prolific developers in the industry, having released over 20 titles, including more recently such critically acclaimed and commercially successful titles as Spiderman, Spiderman 2, and Call of Duty 2: Big Red One. Treyarch has become home to some of the industry's best and brightest talent, and has garnered a reputation for being one of the industry's premier art, design and technology powerhouses. Today, the studio's multiple teams are focusing on quality next generation games for the Sony Playstation 3 and Microsoft Xbox 360.
Triumph Studios
Offices: The Netherlands
Founded in 1997, Triumph Studios develops state of the art games, putting game play above all else. At the end of 1999, Triumph's team of Dutch and American developers finished the award-winning fantasy strategy game Age of Wonders. The game's sequels AoWII: The Wizard's Throne (2002) and Shadow Magic (2003), continued to get great reviews and spawned an active fan community. At this moment Triumph Studios is hard at work on Overlord using next-generation technology. Overlord is a groundbreaking action adventure, set in a seriously warped fantasy world. Scheduled for a summer 2007 release.
Turbine Entertainment
Offices: Westwood, Massachusetts
Turbine is a leading producer of online subscription entertainment. Turbine has established a position at the forefront of the massively multiplayer online games space with its ability to create living worlds and empower players to drive the game play experience. Turbine is currently developing the first Lord of the Rings online role playing game, The Lord of the Rings Online™: Shadows of Angmar™ while developing and self-funding Dungeons & Dragons Online™ with publishing partner Atari. Both break-through titles will join Turbine's memorable games Asheron's Call® and Asheron's Call: Dark Majesty®.
Turtle Rock Studios
Offices: Irvine, California
Turtle Rock Studios is an independent game developer in the business of creating original entertainment titles and providing consulting services to the digital entertainment industry. Turtle Rock Studios is proud to continue the development of Counter-Strike, the worlds #1 online action game. In collaboration with Valve, Turtle Rock is working to support the Counter-Strike community as well as add exciting content and new features on a regular basis via Steam, Valve's internet content delivery system.
 
Print (page 18)
Resources
to top