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-Team 17- |
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| Team
17 Software
Offices: Wakefield, England
Team17 Software are one of the few remaining Britsoft veterans and a wholly
independent entertainment software studio. During their 15 years of operation
they have created over forty titles and over 130 releases on 15 gaming formats.
They are respected for their approach, autonomy, attention to gaming detail,
professional discipline and also for being good sports after hours. Their
major breakthrough title was Worms, released in 1995—which was a huge hit
on all systems, making UK number one in the All Formats chart and going
on to become one of the worlds' most revered game-franchises.
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The Collective
Offices: Irvine, California
A division of Foundation 9 Entertainment, The Collective’s mission has been
to bring together like-minded, talented and motivated people to create cutting-edge
entertainment software–appreciating that it requires a strong “collective”
effort to make games of this caliber. Since its establishment in 1997, The
Collective has built upon this vision and is now home to over 80 highly-skilled
and passionate game developers. The Collective has developed a proprietary
technology, Slayer, which boasts a suite of powerful tools that has
proven invaluable for efficiently making games. |
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TimeGate Studios
Offices: Sugar Land, Texas
Recognized within the gaming industry as a premier developer of interactive
entertainment software, TimeGate Studios has set industry benchmarks by
challenging existing genre norms and opening gateways to innovative worlds
that inspire, challenge, and engage. TimeGate was founded in 1998 by cousins
Alan and Adel Chaveleh, who respectively serve as Chairman and President
of the studio. The company has since released four award-winning titles
and has worked with leading publishers, including Take 2, Atari, Ubisoft,
and Vivendi Universal Games. |
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| Tose
Software
Offices: Hangzhou-Shanghai, China
One of their missions at Tose is working with every digital entertainment
publishers without any limit. Therefore, they have been devoting themselves
to acquire cutting-edge know-how for all game platforms; For example, they
have the ability to make content for over 100 different kinds of mobile
phones. From collaborating with various companies, they could have the great
merit to get the information of brand-new hardware, such as PSP™ and Nintendo
DS™, faster than most game development company. Through this advantage,
they can make accurate and appropriate suggestion and brilliant software
meeting the needs of times. |
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-Totally- |
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Totally
Games
Offices: Novato, California
Lawrence (Larry) Holland, Founder, President and Creative Director of Totally
Games, has designed and developed computer games for more than 20 years.
He has led the creation of many of the industry's most successful and critically
acclaimed titles, including the X-Wing family of games, developed for LucasArts
Entertainment Company. His game industry career began at Human Engineered
Software converting arcade games such as Super Zaxxon® to home
computers. He became an original game designer in 1984 with a space
simulation game called Project: Space Station. |
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Treyarch
Offices: Santa Monica, California
Founded in 1996, Treyarch, an Activision studio, is one of the most prolific
developers in the industry, having released over 20 titles, including more
recently such critically acclaimed and commercially successful titles as
Spiderman, Spiderman 2, and Call of Duty 2: Big Red One. Treyarch has become
home to some of the industry's best and brightest talent, and has garnered
a reputation for being one of the industry's premier art, design and technology
powerhouses. Today, the studio's multiple teams are focusing on quality
next generation games for the Sony Playstation 3 and Microsoft Xbox 360. |
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Triumph Studios
Offices: The Netherlands
Founded in 1997, Triumph Studios develops state of the art games, putting
game play above all else. At the end of 1999, Triumph's team of Dutch and
American developers finished the award-winning fantasy strategy game Age
of Wonders. The game's sequels AoWII: The Wizard's Throne (2002) and Shadow
Magic (2003), continued to get great reviews and spawned an active fan community.
At this moment Triumph Studios is hard at work on Overlord using next-generation
technology. Overlord is a groundbreaking action adventure, set in a seriously
warped fantasy world. Scheduled for a summer 2007 release. |
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| Turbine
Entertainment
Offices: Westwood, Massachusetts
Turbine is a leading producer of online subscription entertainment. Turbine
has established a position at the forefront of the massively multiplayer
online games space with its ability to create living worlds and empower
players to drive the game play experience. Turbine is currently developing
the first Lord of the Rings online role playing game, The Lord of the Rings
Online™: Shadows of Angmar™ while developing and self-funding Dungeons &
Dragons Online™ with publishing partner Atari. Both break-through titles
will join Turbine's memorable games Asheron's Call® and Asheron's Call:
Dark Majesty®. |
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Turtle Rock Studios
Offices: Irvine, California
Turtle Rock Studios is an independent game developer in the business of
creating original entertainment titles and providing consulting services
to the digital entertainment industry. Turtle Rock Studios is proud to continue
the development of Counter-Strike, the worlds #1 online action game. In
collaboration with Valve, Turtle Rock is working to support the Counter-Strike
community as well as add exciting content and new features on a regular
basis via Steam, Valve's internet content delivery system. |
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